Eco Kids Learning For A Greener Future eTwinning Project
About:
The main aim of this project is to teach the concepts of climate change, carbon law and carbon footprint to primary school students in a fun and interactive way. Using Web 2.0 tools, various materials and activities will be prepared to facilitate children's understanding of these concepts, encourage creative thinking and increase environmental awareness. With fun learning tools such as animations, educational games, interactive stories and virtual reality applications, children can observe the effects of climate change in a virtual environment and learn ways to reduce their carbon footprint through fun tasks.
For the success of the project, Web 2.0 tools will be utilized to provide interactive learning experiences such as online discussion forums, blog posts and social media platforms. Children will reinforce what they have learnt through online surveys and games and adopt environmentally friendly habits. In addition, activities such as recycling activities, energy saving projects and nature walks will be organized to raise environmental awareness; teachers and families will participate in the project through training seminars and information meetings and support children's learning processes.
Aims:
Project Plan:
October :
November- December : ‘Climate Change and Biodiversity
1. What is climate change and what are its causes? Show students on Google Earth how different regions are affected by climate change. For example, you can show melting glaciers or forest fires. Which biodiversity losses are caused by climate change. This helps them to learn the topics in an interactive way.
2. Using Quizlet or Flippity, teachers prepare flashcards with basic information about climate change and biodiversity. Each card contains a definition of a concept or an answer to a question. Students use these flashcards in class or individually for quizzing and test solving.
3. Each school will research 1 plant and 1 animal in danger of extinction due to climate diversity in their country.
4.. ‘Climate Friendly Characters’ :Using Pixtoon, students create climate-friendly characters. These characters create simple stories about how they would combat climate change. Each student shares their character's story with the class. The characters can be, for example, a ‘Recycling Robot’ or an ‘Energy Saving Monster’.
January-February: Carbon Footprint Hunt
1. Students are asked to use a simple carbon calculator such as Eco Footprint Calculator to calculate the carbon footprint of their daily activities.
2. Tasks: Students start to analyse different activities and habits at home according to the carbon footprint they learnt from the calculation. These activities can include energy consumption, transport choices and waste management.
3. Sharing the Results: Students share with their classmates the carbon footprints they calculated on Google Forms and which activities they plan to change. Each student can visualise this information with colourful graphs and fun explanations.
4. Scenarios and Role Play on Carbon Footprint
Create a Scenario: Using Toontastic, students create short stories or cartoons to reduce their carbon footprint. These scenarios can be fun stories about how to reduce carbon footprint in daily life.
Prizes: Small prizes are awarded for the most creative scenarios and the most impressive presentations.
These activities allow primary school students to have a fun and educational experience in measuring and reducing their carbon footprint. Web 2.0 tools can make the topic more engaging while encouraging students' active participation.
Videos: Students can create short informative videos about carbon law and mitigation strategies.
March- April: Greenhouse Effect
The teacher conducts ‘Greenhouse Gases Experiment’ with the students about the relationship between greenhouse effect and global warming.
1. ‘Discover the Greenhouse Effect’ Experiment
Materials: 2 transparent plastic containers, 2 thermometers, transparent plastic cover, sunlight.
Place a thermometer in one container and leave it uncovered.
The other container is covered with plastic wrap (this represents the greenhouse effect).
Both containers are exposed to sunlight.
After 20 minutes the temperature in both containers is measured.
Explanation: Showing that the temperature is higher in the covered container is used to explain how greenhouse gases in the atmosphere cause heat to be trapped.
2. Climate Change Theatre Games: ‘Protect Our Planet’ Role Play
Materials: Role cards, costumes.https://climatekids.nasa.gov/greenhouse-cards/
Children are divided into different roles such as sun, earth, greenhouse gases in the atmosphere (carbon dioxide, methane, etc.) and human.
Each child acts according to his/her role. For example, the sun sends heat, greenhouse gases retain this heat, and humans warm the earth by increasing carbon emissions.
Description: Through this role play, children actively learn how gases in the atmosphere work and how humans increase the greenhouse effect.
Joint Products: Climate Change Theatre Games
1. Students create characters related to climate change (e.g. an iceberg, a forest fire or sea level change). Create short theatre plays using these characters.
2. ‘Cool the Earth’ Playing Cards
Materials: Playing cards representing activities that cause and prevent global warming.
Each card has one activity (e.g. driving a car - increases global warming, cycling - decreases it).
Children distinguish between good and bad activities and match the correct cards.
Description: Helps children understand the difference between human activities that cause global warming and those that reduce it.
May:
EXPECTED RESULTS
The main aim of this project is to teach the concepts of climate change, carbon law and carbon footprint to primary school students in a fun and interactive way. Using Web 2.0 tools, various materials and activities will be prepared to facilitate children's understanding of these concepts, encourage creative thinking and increase environmental awareness. With fun learning tools such as animations, educational games, interactive stories and virtual reality applications, children can observe the effects of climate change in a virtual environment and learn ways to reduce their carbon footprint through fun tasks.
For the success of the project, Web 2.0 tools will be utilized to provide interactive learning experiences such as online discussion forums, blog posts and social media platforms. Children will reinforce what they have learnt through online surveys and games and adopt environmentally friendly habits. In addition, activities such as recycling activities, energy saving projects and nature walks will be organized to raise environmental awareness; teachers and families will participate in the project through training seminars and information meetings and support children's learning processes.
Aims:
- Enhance Understanding of Climate Change and Biodiversity Loss
Students will develop a foundational understanding of what climate change is, its causes, and its effects on biodiversity. Through interactive tools like Google Earth and flashcards, they will learn how various regions and species are impacted by climate change. - Encourage Awareness and Reduction of Carbon Footprint
Students will calculate their own carbon footprint and analyze daily activities that contribute to carbon emissions. They will learn strategies for reducing their impact on the environment through role-playing, scenarios, and creative storytelling. - Promote Critical Thinking and Problem-Solving Skills
Through research, experiments, and role plays, students will critically think about the relationship between human activities, carbon emissions, and global warming. They will be tasked with identifying practical ways to mitigate climate change in their daily lives. - Foster Creativity and Active Engagement through Web 2.0 Tools
Web-based tools like Quizlet, Pixtoon, and Toontastic will be used to create interactive learning experiences. Students will actively engage in creating climate-friendly characters, flashcards, and informative videos, making the topic of climate change more relatable and enjoyable. - Promote Collaboration and Communication
These activities will encourage students to work together, share their research, and present their findings on climate change and carbon footprint reduction. They will also participate in joint projects, such as theatre plays and card games, to foster teamwork and environmental responsibility.
Project Plan:
October :
- project application and joining of partners
- Promotional video editing
- Meeting and introduction on a bulletin board
- Logo working and choosing with survey
- Pre project survey (Parents , teachers, students)
- Determination of the ethical rules of our project.
November- December : ‘Climate Change and Biodiversity
1. What is climate change and what are its causes? Show students on Google Earth how different regions are affected by climate change. For example, you can show melting glaciers or forest fires. Which biodiversity losses are caused by climate change. This helps them to learn the topics in an interactive way.
2. Using Quizlet or Flippity, teachers prepare flashcards with basic information about climate change and biodiversity. Each card contains a definition of a concept or an answer to a question. Students use these flashcards in class or individually for quizzing and test solving.
3. Each school will research 1 plant and 1 animal in danger of extinction due to climate diversity in their country.
4.. ‘Climate Friendly Characters’ :Using Pixtoon, students create climate-friendly characters. These characters create simple stories about how they would combat climate change. Each student shares their character's story with the class. The characters can be, for example, a ‘Recycling Robot’ or an ‘Energy Saving Monster’.
January-February: Carbon Footprint Hunt
1. Students are asked to use a simple carbon calculator such as Eco Footprint Calculator to calculate the carbon footprint of their daily activities.
2. Tasks: Students start to analyse different activities and habits at home according to the carbon footprint they learnt from the calculation. These activities can include energy consumption, transport choices and waste management.
3. Sharing the Results: Students share with their classmates the carbon footprints they calculated on Google Forms and which activities they plan to change. Each student can visualise this information with colourful graphs and fun explanations.
4. Scenarios and Role Play on Carbon Footprint
Create a Scenario: Using Toontastic, students create short stories or cartoons to reduce their carbon footprint. These scenarios can be fun stories about how to reduce carbon footprint in daily life.
Prizes: Small prizes are awarded for the most creative scenarios and the most impressive presentations.
These activities allow primary school students to have a fun and educational experience in measuring and reducing their carbon footprint. Web 2.0 tools can make the topic more engaging while encouraging students' active participation.
Videos: Students can create short informative videos about carbon law and mitigation strategies.
March- April: Greenhouse Effect
The teacher conducts ‘Greenhouse Gases Experiment’ with the students about the relationship between greenhouse effect and global warming.
1. ‘Discover the Greenhouse Effect’ Experiment
Materials: 2 transparent plastic containers, 2 thermometers, transparent plastic cover, sunlight.
Place a thermometer in one container and leave it uncovered.
The other container is covered with plastic wrap (this represents the greenhouse effect).
Both containers are exposed to sunlight.
After 20 minutes the temperature in both containers is measured.
Explanation: Showing that the temperature is higher in the covered container is used to explain how greenhouse gases in the atmosphere cause heat to be trapped.
2. Climate Change Theatre Games: ‘Protect Our Planet’ Role Play
Materials: Role cards, costumes.https://climatekids.nasa.gov/greenhouse-cards/
Children are divided into different roles such as sun, earth, greenhouse gases in the atmosphere (carbon dioxide, methane, etc.) and human.
Each child acts according to his/her role. For example, the sun sends heat, greenhouse gases retain this heat, and humans warm the earth by increasing carbon emissions.
Description: Through this role play, children actively learn how gases in the atmosphere work and how humans increase the greenhouse effect.
Joint Products: Climate Change Theatre Games
1. Students create characters related to climate change (e.g. an iceberg, a forest fire or sea level change). Create short theatre plays using these characters.
2. ‘Cool the Earth’ Playing Cards
Materials: Playing cards representing activities that cause and prevent global warming.
Each card has one activity (e.g. driving a car - increases global warming, cycling - decreases it).
Children distinguish between good and bad activities and match the correct cards.
Description: Helps children understand the difference between human activities that cause global warming and those that reduce it.
May:
- Final project surveys (parents , teachers, students)
- Evaluation
- Collaborative magazine useful for dissemination
EXPECTED RESULTS
- Increased Environmental Awareness
Students will gain a deeper understanding of climate change, its causes, and its effects on biodiversity, leading to a heightened sense of environmental responsibility and awareness of their own actions. - Improved Critical Thinking Skills
By analyzing their carbon footprints and exploring real-world environmental challenges, students will develop critical thinking skills, enabling them to identify problems and propose practical solutions to reduce environmental impacts. - Enhanced Digital Literacy and Creativity
Through the use of Web 2.0 tools like Pixtoon, Toontastic, and Google Earth, students will improve their digital literacy while expressing their creativity through storytelling, animations, and interactive projects. - Stronger Teamwork and Communication Abilities
Collaborative tasks, such as theatre games and group research, will enhance students’ ability to work together, communicate effectively, and present their ideas clearly to their peers. - Practical Application of Knowledge
Students will apply what they have learned by making real changes in their daily habits, understanding how small actions like recycling, reducing energy consumption, and choosing sustainable transport can collectively help combat climate change.
Parents Permission
Curriculum Integration
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Pre-project Surveys
Parents Surveys
Şehit Erkan Kendirci Primary School 3-F class students' parents participated in the pre-project survey activities of EcoKids: Learning for a Greener Future eTwinning Project participated in the pre-project survey studies. The questionnaire was prepared and applied with Google doc programme. Students and parents expressed their opinions before the project.
Şehit Erkan Kendirci Primary School 3-F class students and participated in the pre-project survey activities of EcoKids: Learning for a Greener Future eTwinning Project participated in the pre-project survey studies. The questionnaire was prepared and applied with Google doc programme. Students and parents expressed their opinions before the project.
Logo Workings
Şehit Erkan Kendirci Primary School 3-F class students participated in the logo activity of our class for the EcoKids: Learning for a Greener Future eTwinning Project, our class participated in the logo activity. Students designed logos for our project. Then the students voted for the logos that will represent our class among the designed logos. As a result of the voting, the logo designed by Furkan S. was selected first.
Students of Şehit Erkan Kendirci İlkokulu voted project logo on 28th October 2024
Netiquette
Climate change and Biodiversity
What is Climate change?
Şehit Erkan Kendirci İlkokulu 3-F sınıfı öğrenciler 25-29 Kasım 2024 tarihleri arasında Eco Kids For A Greener Futuru eTwinning Projesi için İlklim Değişikliği etkinliklerine katıldı. Zeynep Öğretmen ikilm değişikliği kavramlarını anlattı. Öğrenciler konuyla animasyonlar izledi. Öğrenciler EBA portalında iklim değişikliğinin sebeplerini ve sonuçlarını konuştular. Son olarak öğrenciler yapay zeka aracıyla iklim değişikliği sonuçlarıyla savaşan süper kahramanlar tasarladılar.
Common Product
Şehit Erkan Kendirci Primary School 3-F class students participated in the Superhero design activities for the Eco Kids For A Greener Future eTwinning Project between 28-29 November 2024. Students from our school participated in mixed country teams and designed the global warming superhero in artificial intelligence. They determined the characteristics of superheroes fighting air pollution.
Common Product: ‘Climate Friendly Characters - Climate SuperHeroes and their superpower
Plants and Animals in Danger
Şehit Erkan Kendirci Primary School 3-F class students participated in Biodiversity activities for Eco Kids For A Greener Future eTwinning Project between 02-05 December 2024. Students were informed about biodiversity concepts and endangered plants and animals. Students watched videos. Students did research on the internet. They prepared a school board.
Common Product: Picture Dictionary
Şehit Erkan Kendirci Primary School 3-F class students participated in the Biodiversity dictionary activities for the Eco Kids For A Greener Future eTwinning Project between 10-11 December 2024. Students identified endangered plants and animals from their countries and added them to the digital dictionary.
Common Product: Plant & Animal Dictionary
Carbon Footprint Hunt
Şehit Erkan Kendirci Primary School 3-F class students participated in Carbon Footprint activities for Eco Kids For A Greener Future eTwinning Project between 07-10 January 2025.
Carbon Footprint Animations
Şehit Erkan Kendirci Primary School 3-F class students participated in Carbon Footprint activities for Eco Kids For A Greener Future eTwinning Project between 07-10 January 2025. Students watched animations on the subject. Teacher Zeynep made a presentation to the students. Students prepared carbon footprint reports of their parents and families. They uploaded them to the padlet tool prepared by their teachers. Students created action plans for their families according to the reports. They presented them to their friends in the classroom. They prepared a school board about their activities.